🖐 Gaming loot boxes: What happened when Belgium banned them? - BBC News

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Loot boxes come in basically two flavors: “Bonus” or cosmetic content that you don't really need to interact with in any way to play or beat the.


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EA tells UK Parliament loot boxes are 'quite ethical' | Engadget
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EA calls its loot boxes ‘surprise mechanics,’ says they’re used ethically - Polygon
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At the center of the gambling concerns are "loot boxes," a popular sales tactic that offers a random set of digital items for a specific game in.


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EA Hits $1 Billion in Microtransactions, Slapped with Lawsuit Over FIFA 20
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EA games: Loot boxes aren't gambling, they're just like a Kinder Egg - BBC News
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EA's Kerry Hopkins argued loot boxes are "quite enjoyable to people." However, Ronald Meeus says that in his experience, Belgian gamers.


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Electronic Arts responds to DCMS committee calls for loot box regulation | 72-tyumen.ru
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EA says 'surprise mechanics' like loot boxes are 'quite ethical' - Business Insider
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As the argument rages on, some game companies have already taken measures to stay on the right side of the debate. EA, for instance.


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A senior executive at Electronic Arts told the United Kingdom's parliament that the company prefers to call loot boxes "surprise mechanics," and.


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With loot boxes receiving heavy scrutiny lately, EA has come up with a novel explanation for what the controversial game mechanic should be.


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EA has responded to calls for the UK government to ban loot boxes in games for children and introduce regulation around the controversial.


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At the center of the gambling concerns are "loot boxes," a popular sales tactic that offers a random set of digital items for a specific game in.


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As PC Gamer reports, when asked to defend loot boxes like those found in Star Wars Battlefront II, EA's head of legal of government affairs.


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In video games, a loot box is a consumable virtual item which can be redeemed to receive a In April , EA's Patrick Söderlund stated that the loot-box controversy over Battlefront impacted the company significantly, which included a​.


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I fail to see where the unethical element lies. I don't see why I should suffer and not be allowed to buy things in a game, or to buy things for my kids in a game if I so choose, just because other people lack the faculties to parent responsibly. It's shady and needs to be regulated. Ian Griffiths: Unethical it is when this is sold to kids. The publisher even attempted to reposition them as "surprise mechanics" , with vice president for legal Kerry Hopkins assuring they are "quite ethical. The backlash against Star Wars' use of the mechanic -- and loot boxes in similar AAA games -- caught the attention of politicians around the world, to the point where both Belgium and the Netherlands have introduced their own forms of regulation, forcing EA and other publishers to alter or remove their titles from those markets. There are parental controls that parents can use to turn off in-app purchases. Ultimately, children don't have much money so these games don't actually target them. You buy a thing where you know you don't know the outcome, it's all very upfront. In its report published earlier today , the DCMS committee also urged the government to introduce a games industry tax to investigate the harmful effects of gaming and push PEGI into adding gambling content warnings for games with loot boxes, raising the age limit to reflect this. ElvisHasLeft Gaming since '82 9 months ago. All economic activity is essentially 'money grabbing', it's all intended to encourage people to spend money. Harry Debelius: The videogame industry is too big revenue, geographical coverage, number of customers to be left unregulated. Publisher offers resources for both its staff and community members who may have experienced harassment or abuse. My main issue is how the PEGI code seems to circumvent it's own rules by not including some clearly exploitative monetization mechanics as gambling, when it's painfully clear that it's really really close to the real thing. Still amazed that they manage to keep their face straight while defending this incredibly unethical approach. EA is one of the many games firms who was invited to take part in the committee's inquiry into immersive and addictive technology, but arguably struggled to justify its monetisation mechanics in a way that satisfied MPs. While we don't agree with all of the conclusions and recommendations in the report, we do take our responsibilities to players of all ages very seriously. In a statement issued to GamesIndustry. Sign in to contribute Email address Password Sign in Need an account? Paid loot boxes were fully removed from the game months later. They're available to everyone in the respective games, they're not hidden and are rarely targetted. Harry Debelius: Why is it unethical? The extended deal includes a "joint commitment" to pushing further into esports. I personally have no problem with an adult rated game to have these mechanics, despite them being overly abusive, but seeing these in games that kids play seems outright wrong. We will continue to look at how we can contribute to productive research and solutions for the topics raised in this report, and we look forward to continuing our ongoing dialogue with the UK government. More stories EA urges employees to come forward with experiences of abuse Publisher offers resources for both its staff and community members who may have experienced harassment or abuse By Matthew Handrahan 4 days ago. Register now.{/INSERTKEYS}{/PARAGRAPH} Orochimaruh: What about loot boxes makes them predatory? The progression-hindering dependence on loot boxes was later revised for the final game because the mechanic was dropped entirely just before launch. Regulation is needed and needs to be enforced. They can also tell their children when to stop playing and even supervise them when they do play. As if they would say anything else after the public scorn that was that hearing. If the industry can't behave responsibly when searching for revenue generators, it should not be self-regulated. It was painful to watch Kerry defend Loot Boxes with no arguments, leaving MPs flabbergasted with her answers. Enter your email address. Ian Griffiths Product Owner, Hutch 9 months ago. Ian Griffiths: It's unethical to add predatory money grabbing tactics and gambling mechanics, to video games that can be played by children. {PARAGRAPH}{INSERTKEYS}EA has responded to calls for the UK government to ban loot boxes in games for children and introduce regulation around the controversial monetisation mechanic. The controversy around loot boxes started with Electronic Arts and the system it trialled with Star Wars: Battlefront II's multiplayer beta. Epic Games, 2K Games and Ubisoft declined to comment. It's not all very upfront when parents are greeted with amounts of money spent on loot boxes.